It has been two decades since the legendary game debuted across the Atlantic, offering players everywhere the opportunity to feel like rock legends. Not literally, but try convincing someone who's nailed Free Bird’s lengthy instrumental break before a packed crowd of friends.
Developed by Harmonix, the game gave players a guitar-shaped controller to match on-screen cues moving along the display synchronized to a song. Every sequence mimicked particular chords, creating the sensation of a genuine performance.
Harmonix had already tried its hand with rhythm games before partnering with the publisher, which was acquired by Activision during the mid-2000s. Collaboratively, they established the foundations for a surprising massively profitable franchise that had a significant impact on numerous of the artists included, showcasing decades-old bands to a new generation of younger players.
A former executive, ex-chief operating officer from the developer, remembers the initial budgetary hurdles in securing the songs – even though the first two games mostly used rerecorded tracks.
“We rerecorded every song because the dollar figure was so high,” he explains. “Even with the publishing rights by themselves, it proved nearly impossible. We failed to secure bands like legendary groups – the publisher was operating on a shoestring budget, and we were fairly certain it would fail. However, when Guitar Hero took off, and record sales airtime were going up, everyone wanted to participate.”
He continues: “One of the remarkable aspects was the number of mothers and fathers got in touch expressing gratitude for introducing their kids to the songs they loved. It became an intergenerational thing.”
Classic Rock Finds Younger Fans
Northern Irish group one featured act included their track on the 2008 game Guitar Hero World Tour. Guitarist Paul Mahon remembers the way the game revived classic rock back into vogue: “The game provided a larger, new demographic. Typically this had been seen as outdated material, however once it got featured on the title and teenagers were finding it, suddenly it was cool. That legitimised it, and got rid of the outdated label. It provided our catalog renewed popularity.”
At that time, the band's debut album was still unreleased stateside, so Guitar Hero served as a primary platform for exposure for the group as they went on a North American tour supporting AC/DC. “The roadies had on the song during travel, and several recognized us thanks to the game,” Mahon says.
Major Band Titles Enduring Impact
Rock’s biggest acts quickly capitalised on the series’ popularity, with Aerosmith, Metallica and others starring in dedicated game editions that focused on each band’s catalogue and associated stories, imagery and rock’n’roll mythology. For example, Guitar Hero: Aerosmith, reportedly to have made the group greater revenue than any of their records. It moved more than 500,000 units in its first week, and sales of Aerosmith’s music rose of up to 40% at a time as the industry was already collapsing.
The series continues to inspire nimble-fingered dedication among its fans. Recently, an online personality achieved a remarkable feat featuring Through the Fire and Flames – a notoriously difficult power-metal song made popular by Guitar Hero – using a fan-made version, a no-cost alternative with similar mechanics and extensive customisation options. This track is difficult even in the hardest setting, not to mention performed at increased tempo and without missing every one of the thousands of cues. They claimed requiring nine months of practice.
“Guitar Hero is a fun, imaginary experience. If you play Call of Duty, it doesn't imply you should use a real gun and go to war,” says musician the artist.
The band had already wrapped up a successful tour when their hit appeared in the third game, but Li says it made them a household name. “I recall our distributors informing us that our records were moving like crazy,” he shares. “Popularity surged on the subsequent tour, and we performed just before the headliners at the event.”
Indeed, the band's visibility from Guitar Hero was so immense that it threatened to eclipsing everything else the band has done. Recently, the track featured in promotional material for Despicable Me 4. “Previously I thought otherwise, but I’ve made peace with it,” he admits. “Should you just listen to a single track, that's fine – each person has their own musical journey and I'm pleased we played a role of people’s lives”.
The Lasting Legacy of a Plastic Guitar
Top-tier marketing, whether it’s for automobiles, apparel or video games, goes further than selling something – it evokes a longing. Was the game able to tap into that? “Precisely what our team trying to create,” Dornbrook says. “The excitement of being a music icon in the spotlight. From day one, the co-founders believed humans have a natural human desire to make music, and their goal was to use technology to allow people to participate”.
Most installments came out in just a five-year period between 2005 and 2010, including derivative titles such as the DJ version, including a turntable controller, and the band-focused game. After that, corporate focus on peripherals died down, aside from a brief comeback several years later.
Games like the fan project and newer releases have kept the community active, with set to be a new product from the original publisher in development. Recently formed developers has begun production on their first rhythm-based title. Original co-founders are both involved in advisory roles. Is the world prepared to welcome a new entry in the spirit of the classic?
“We thought such titles might become similar to sports games where you can releases,” Dornbrook says. “There’s so much new music it could remain evergreen, so I’ve always been hopeful. It's entirely possible for it to continue with new generations.”